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Information | Practice | Equipment | Etiquette | Vocabulary

Japanese Pronounciation

a=ah i=ee u=oo e=eh o=oh

Counting

Ichi = 1
Ni = 2
San = 3
Shi = 4
Go = 5
Roku = 6
Shichi = 7
Hachi = 8
Kyu = 9
Ju = 10

Counting Kata

Ippon Me = 1st
Nihon Me = 2nd
Sanbon Me = 3rd
Yohon Me = 4th
Gohon Me = 5th
Ropon Me = 6th
Nanahon Me = 7th
Happon Me = 8th
Kyuhon Me =9th
Juppon Me = 10th

IMPORTANT PHRASES AND COMMANDS

Onegai shimasu - please (said before practicing, as you bow)
Domo arigato gozaimasu - Thank you very much (said after you have practiced with someone, especially a senior instructor or sensei)
Hai - yes
Yoi - ready?
Hajime - begin
Yame - stop
Seiza - sit (formally)
Kyotsuke - prepare (for meditation)
Mokuso - meditation
Rei - bow
Sensei ni rei - bow to the sensei
Shomen ni rei - bow to the kamiza - flag or banner of the dojo
Otagae ni rei - mutual bow to your partners
Men tsuke - put on the men
Men tore - take off the men
Sonkyo - crouch with sword facing your partner/opponent
Kamaete - take kamae (chundan no kamae)
Osame to - means to take sonkyo, retract your shinai, stand up, take five steps back and bow.

Basic Kendo Glossary

Dojo - training hall, hall of discipline
Hara - abdomen, the place where your mental and spiritual strength is centered
Kata - practice where prearranged attacks and counter attacks are used. In kendo the wooden sword or bokken/bokuto is used.
Katana - long sword
Kiai - fighting ÇshoutÁ, coming form the hara
Ki - spirit
Kondansha - a high ranking kendoist
Kodachi - short wooden sword used in kata
Motodachi - receiver in sparring
Mudansha - someone with no formal rank
Shiai - match, combat
Shitachi - receiver (this term is used in kata practice)
Tsubaseriai - tsuba are in contact and shinai should be vertical, close fighting
Uchidachi - attacker (this term is used in kata practice)
Wakazashi - short sword
Waza - technique
Yudansha - ranking kendoist
Zanshin - follow through, sustained awareness, continuing mind

Tournament Vocabulary

Hajime - Begin
Yame - stop
Hansoku - violation
- ikkai - first violation
- nikkai - second violation = one point against you
Wakare - separate, come to chudan no kamae without returning to center of the court, wait for the judge to say hajime - resume combat
Men ari - men point scored and stop
Kote ari - kote point scored and stop
Do ari - do point scored and stop
Tsuki ari - tsuki point scored and stop
Nihon Me - second match point, begin
Shobu - both sides have one point, match point, begin
Shobu ari - match won
Shimpan - judge
Ippon Shobu - one point match
Sambon Shobu - three point match
Encho - extension/overtime - who ever makes the next point wins
Hikiwake - tie/draw

Team Tournament Positions

Sempo - 1st
Jiho - 2nd
Chuken - 3rd
Fukusho - 4th
Taisho - 5th

Three person teams will consist of Sempo, Chuken, Taisho

TYPES OF MAAI - distance or space that is created between two individual fencers.

When two fencers prepare to engage in a match after taking the sonkyo position they stand up and take one of five kamae (noted above) from which to begin a bout (keiko) or match (shiai). The chudan no kamae is the most common form of readiness, but the three types of maai discussed below apply to all forms of readiness and is important during all aspects of kendo practice and combat.

Issoku itto no ma: is the distance at which one can attack or avoid attack in one single step. This maai is also called uchima or stroke interval. When properly executed from chudan no kamae the tips of the shinai or boken of each facing individual should overlap by about 1 inch from the tip (kissaki).

To-ma: this term refers to a distance slightly greater than issoku itto no ma from the opponent. From this position it is difficult to make a clean attack and it is also easier for the opponent to block and counter attack. From to-ma it is necessary to close the distance by a small step (tsugi-ashi) that brings one into the position of issoku itto no ma. From this closer position it is then possible to attack in one swift movement.

Chika-ma: this is a very difficult and dangerous maai position to take and requires utmost concentration and quick reaction. This position is much closer than issoku itto no ma and if an opening presents itself one can attack and strike men, kote, tsuke or do without making significant forward movement.



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